![]() ![]() Multimon set main frustum_subrect_width 0.70ġ080 is only 90% of the total vertical height, so (unless the image is stretched) you are only occupying part of the vertical display, so the height is 0.90 for the 1080 monitor. multimon set main horizontal_fov_override The visual portion of the display occupies the right 70%, or 0.70, so we now know the X position and the width. ![]() Monitor positioning uses relative coordinates, so your X position will be the relative position of the main monitor, which is 1920/6400 - or 0.30. Triple wide, you would have a resolution of 6400, and the left side of your ultrawide is at x=1920. It looks like you need to set the FoV to the that of the ultra wide + 2x the 1920x1200 (eg, if you had three monitors arranged at 1920 + 2560 + 1920), then you use the frustram to tell it that you only want to see part of that. See this for more info as I think this covers what you need: If I understand this correctly, by default the view is rendered assuming you will be looking at the center of your virtual display this lets you move the area you are looking at to match. Sounds like you're using multimon mode four, which is correct for your mismatched monitor setup. ![]()
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